Tag Archives: Bungie studios

Nov 14
2010

Screenshot Sunday #71

With Reach and its new file sorting/sharing system, we give you Reach Screenshots from now on! If you create a piece of art in Reach, be sure to show us. Who knows? You may be in one of next week’s showcase! Details below… Two things, though… 1) Name the file please- The default naming system […]

 
Oct 31
2010

Screenshot Sunday #70

With Reach and its new file sorting/sharing system, we give you Reach Screenshots from now on! If you create a piece of art in Reach, be sure to show us. Who knows? You may be in one of next week’s showcase! Details below… Two things, though… 1) Name the file please- The default naming system […]

 
Oct 24
2010

Screenshot Sunday #69

With Reach and its new file sorting/sharing system, we give you Reach Screenshots from now on! If you create a piece of art in Reach, be sure to show us. Who knows? You may be in one of next week’s showcase! Details below… Two things, though… 1) Name the file please- The default naming system […]

 
Oct 21
2010

AMMIH Podcast #7: Do as I say, NOT as I do

Coming in late on #7, We go over contests and our feelings on previous week’s events. In this Podcast: Desirai Labrada, GT= SickNdehed John Henry, GT= PsychoVandal Jeffrey Pia, GT= Xx InStyle xX Cheyne Sutherland, GT= o XEROPAIN o

 
Oct 19
2010

Josh Hamrick: Memoirs of a Gamer

This past Thursday, Full Sail University’s Game Development program Graduate, Josh Hamrick the Sandbox Designer form Bungie studios, gave his Alma Mater and its current students a presentation about his life leading up to and becoming a Game Dev in the industry. His presentation was thought provoking, inspiring, humorous, and most of all… driven. To […]

 
Oct 17
2010

Screenshot Sunday #68

With Reach and its new file sorting/sharing system, we give you Reach Screenshots from now on! If you create a piece of art in Reach, be sure to show us. Who knows? You may be in one of next week’s showcase! Details below… Two things, though… 1) Name the file please- The default naming system […]