You read the Title, right?! Of course you did…
Did you clean up the Mess you just made? No?! OK that could wait….
Ok, It says Hang’Em High, but the name of the map is “High Noon.” Now, I know that this map was a fan favorite that was just as Iconic as Blood Gulch/Coagulation, but I never really got into it. That might be because I didn’t see it until it was re-released as “Tombstone.”
Well this time around it may just win my heart… It looks absolutely AMAZING!
HIGH NOON – High Noon returns players to the familiar canyons and catwalks of Hang ‘Em High, the “Halo: Combat Evolved” classic multiplayer map, now reimagined for “Halo: Anniversary” with unprecedented detail. The vast generator complexes, which power this enormous slipspace portal, allow it to connect with an unknown number of locations across the galaxy. High Noon is a densely-packed arena of platforms, corridors and cover, best suited for team-based combat in both Slayer and Objective gametypes (4 – 12 players).
Now comes the interesting part…
343 has also announced the Details behind Halo:CEA’s Kinect Functionality. These include:
- Analyze Mode – Analyze Mode is a Kinect-exclusive feature that allows players to “scan” items of interest within the “Halo: Anniversary” campaign to populate the Library, an interactive encyclopedia of “Halo” lore. Once in Analyze mode, new articles of interest can be added to the Library by focusing the reticule on them and saying “Scan.”
- The Library – The Library is an expansive index that provides detailed information on items of interest players have scanned through “Analyze Mode,” such as vehicles, characters, enemies and weapons. Through the use of gesture controls, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the “Halo” universe.
- Voice Commands – Harness the technology of Kinect for Xbox 360 to reload your weapon, throw grenades, switch seamlessly between Classic and Remastered graphics and more, using only your voice.
Another REALLY cool announcement was about additions coming to Halo Waypoint, 343 will be giving you more tools to up your game: Taking their Online Services to a whole new level:
- New Halo Waypoint Interface – A revamped design and user interface lets players navigate Halo Waypoint and access the content they want more easily than ever before, whether they’re online, on their Xbox 360 or on their Windows Phone.
- Halo Waypoint ATLAS – Available on Windows Phones this holiday, Halo Waypoint ATLAS (Advanced TacticaL Assault System) is a new mobile experience that offers players a detailed, top-down view of any “Halo: Anniversary” or “Halo: Reach” map in real-time, letting them monitor teammates’ movements and positions as they play. This innovative app encourages strategic gameplay and offers a fun companion experience to any multiplayer match.
- Custom Challenges – Building upon the “Halo” series’ genre-defining user-creation toolset, 343 Industries is empowering the community even further by introducing Custom Challenges in “Halo: Anniversary” and “Halo: Reach.” For the first time, players will be able to issue custom Challenges and create friendly competitions with Xbox friends, unlocking infinite creative possibilities to invent and test their “Halo” skills against one another.
You are reading the same stuff I read. Yes, I can see what they did there. You can stop mouthing “Hell Yeah” over and over. And please, Go clean yourself up. You drooled ALL over yourself.
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